Crystal Maiden

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
2
Win rate
0.0%
Adjusted WR
0.0%
Pick rate
0.0%
Position in the role
#112 of 120
Score
D6/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 161 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

5 matches · 80.0% win rate · 3.1% of matches
Frostbite
1
Arcane Aura
2
Frostbite
3
Crystal Nova
4
Frostbite
5
Freezing Field
6
Frostbite
7
Arcane Aura
8
Arcane Aura
9
Arcane Aura
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+1.0s Frostbite Duration
Picked 40.0% · Win 50.0%
25
+300 Crystal Nova Damage
Picked 60.0% · Win 66.7%
Main pick
+?% Glacial Guard Mana Spent To Barrier
Picked 0.0% · Win –
20
+50 Freezing Field Damage
Picked 100.0% · Win 37.5%
Main pick
+100 Frostbite Cast Range
Picked 53.8% · Win 14.3%
Most picked
15
-4.5s Crystal Nova Cooldown
Picked 46.2% · Win 50.0%
Best win rate
+200 Health
Picked 72.2% · Win 30.8%
Main pick
10
+12 Intelligence
Picked 27.8% · Win 0.0%

By match duration

Up to 35 min46.3%859 matches
35 to 50 min48.4%830 matches
50 min or more53.1%209 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango26.7%
  • Blood Grenade27.3%
  • Magic Stick33.3%
  • Iron Branch42.9%
  • Enchanted Mango14.3%
  • Sentry Ward16.7%
  • Clarity0.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.3%); the last number is the sample size.