Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 265 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.9% | 1,263 matches |
| 35 to 50 min | 52.6% | 1,516 matches |
| 50 min or more | 59.5% | 385 matches |
Starting items
Tango93.8%
Quelling Blade87.5%
Iron Branch87.5%
Magic Stick87.5%
Faerie Fire62.5%
Circlet56.3%
Slippers of Agility25.0%
Sentry Ward12.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 170 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 24.7% | 45.2% | 2:12 | |
| 52.4% | 52.8% | 4:06 | |
| 98.8% | 56.0% | 6:29 | |
| 4.1% | 85.7% | 11:29 | |
| 87.1% | 56.1% | 14:02 | |
| 12.4% | 23.8% | 17:13 | |
| 70.6% | 70.0% | 18:54 | |
| 8.8% | 80.0% | 21:06 | |
| 15.9% | 88.9% | 22:20 | |
| 17.6% | 93.3% | 23:01 | |
| 4.1% | 100.0% | 29:43 | |
| 3.5% | 83.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma64.0%+12.9 pp150
Bounty Hunter58.6%+7.6 pp290
Nyx Assassin57.1%+6.1 pp413
Winter Wyvern57.6%+6.5 pp311
Abaddon62.5%+11.4 pp80
Wraith King58.7%+7.6 pp150
Omniknight61.2%+10.1 pp85
Vengeful Spirit58.2%+7.1 pp165
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (16 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 16 | 6:29 | 0–5100%5–1069% | |
| 14 | 11:43 | 5–10100%10–1586%15–200% | |
| 14 | 14:02 | 10–15100%15–200%20–250% | |
| 13 | 16:17 | 10–15100%15–20100%20–250% | |
| 10 | 18:54 | 15–20100%20–25100% | |
| 7 | 4:18 | Start0%0–5100%5–1050%10–15100% | |
| 4 | 2:12 | 0–567%5–10100% | |
| 2 | 22:56 | 20–25100% | |
| 1 | 19:10 | 15–20100% | |
| 1 | 21:54 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tidehunter60.7%+9.7 pp349
Shadow Demon66.2%+15.1 pp71
Ogre Magi59.6%+8.5 pp366
Clinkz62.5%+11.4 pp120
Medusa68.2%+17.1 pp44
Queen of Pain58.5%+7.4 pp282
Muerta64.9%+13.8 pp57
Drow Ranger56.2%+5.1 pp379
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Legion Commander38.7%-12.4 pp380
Meepo31.0%-20.0 pp58
Omniknight36.1%-15.0 pp72
Lycan34.0%-17.1 pp50
Luna44.6%-6.5 pp507
Huskar41.3%-9.8 pp155
Techies44.2%-6.9 pp389
Enigma41.1%-10.0 pp146
The column in pp represents the difference from the hero's overall win rate (51.1%); the last number is the sample size.
