Alchemist

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
392
Win rate
44.6%
Adjusted WR
39.8%
Pick rate
2.1%
Position in the meta
#122 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 108 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

10 matches · 50.0% win rate · 9.3% of matches
Acid Spray
1
Corrosive Weaponry
2
Acid Spray
3
Unstable Concoction
4
Acid Spray
5
Chemical Rage
6
Acid Spray
7
Corrosive Weaponry
8
Corrosive Weaponry
9
Corrosive Weaponry
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+50 Chemical Rage Movement Speed
Picked 56.6% · Win 56.3%
Most picked
25
+50 Chemical Rage Regeneration
Picked 43.4% · Win 61.8%
Best win rate
-0.1s Chemical Rage Base Attack Time
Picked 72.0% · Win 54.0%
Most picked
20
+400 Unstable Concoction Max Damage
Picked 28.0% · Win 56.9%
Best win rate
+?% Corrosive Weaponry Slow / Damage Reduction Per Stack
Picked 0.0% · Win –
15
Greevil's Greed provides +3 Damage per stack
Picked 100.0% · Win 50.2%
Main pick
+1 Acid Spray Armor Reduction
Picked 23.8% · Win 51.5%
Best win rate
10
+150 Unstable Concoction Radius
Picked 76.2% · Win 46.6%
Most picked

By match duration

Up to 35 min40.3%176 matches
35 to 50 min45.8%168 matches
50 min or more56.3%48 matches

Starting items

  • Gauntlets of Strength100.0%
  • Iron Branch100.0%
  • Tango100.0%
  • Quelling Blade50.0%
  • Smoke of Deceit50.0%
  • Blood Grenade50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Soul Ring89.7%23.1%3:14
Magic Wand24.1%42.9%7:02
Phase Boots51.7%26.7%7:30
Radiance44.8%23.1%–
Blink Dagger34.5%30.0%–
Bracer17.2%0.0%–
Black King Bar13.8%25.0%–
Assault Cuirass6.9%100.0%–
Buckler6.9%0.0%–
Orchid Malevolence3.4%100.0%–
Tranquil Boots3.4%100.0%–
Solar Crest3.4%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Phase Boots27:30
5–100%
Soul Ring23:14
0–50%
Magic Wand17:02
5–100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.7%); the last number is the sample size.