Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 352 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 41.5% | 328 matches |
| 35 to 50 min | 46.9% | 482 matches |
| 50 min or more | 49.2% | 118 matches |
Starting items
Gauntlets of Strength100.0%
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 58.6% | 47.1% | 3:25 | |
| 31.0% | 22.2% | 3:25 | |
| 55.2% | 25.0% | 5:39 | |
| 75.9% | 45.5% | 8:44 | |
| 48.3% | 21.4% | 11:30 | |
| 62.1% | 38.9% | 21:53 | |
| 17.2% | 40.0% | – | |
| 13.8% | 100.0% | – | |
| 10.3% | 100.0% | – | |
| 10.3% | 66.7% | – | |
| 10.3% | 33.3% | – | |
| 6.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sand King100.0%+54.9 pp5
Outworld Devourer55.8%+10.8 pp120
Shadow Shaman56.4%+11.4 pp101
Wraith King65.4%+20.3 pp26
Marci64.3%+19.2 pp28
Spirit Breaker54.5%+9.4 pp123
Terrorblade63.3%+18.3 pp30
Slark52.1%+7.1 pp140
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 3:25 | 0–50% | |
| 1 | 3:25 | 0–50% | |
| 1 | 2:52 | 0–50% | |
| 1 | 21:53 | 20–250% | |
| 1 | 8:44 | 5–100% | |
| 1 | 5:39 | 5–100% | |
| 1 | 11:30 | 10–150% | |
| 1 | 15:56 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon72.7%+27.7 pp22
Kunkka65.9%+20.8 pp44
Shadow Fiend65.0%+19.9 pp40
Centaur Warrunner65.7%+20.6 pp35
Terrorblade64.5%+19.4 pp31
Arc Warden66.7%+21.6 pp21
Lina55.3%+10.2 pp94
Drow Ranger54.7%+9.6 pp86
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter29.1%-16.0 pp55
Rubick36.1%-8.9 pp166
Magnus34.4%-10.6 pp90
Grimstroke31.3%-13.8 pp48
Juggernaut37.8%-7.3 pp156
Lifestealer38.0%-7.1 pp129
Death Prophet33.3%-11.8 pp54
Outworld Devourer38.8%-6.3 pp134
The column in pp represents the difference from the hero's overall win rate (45.1%); the last number is the sample size.
