Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 52 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.









Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.4% | 204 matches |
| 35 to 50 min | 53.7% | 233 matches |
| 50 min or more | 59.6% | 52 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango51.0%
Magic Stick50.7%
Blood Grenade51.6%
Sentry Ward51.8%
Iron Branch52.1%
Enchanted Mango50.1%
Clarity46.8%
Sage's Mask48.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 1,142 | 51.6% | 5:54 | |
| 1,106 | 52.0% | 6:57 | |
| 114 | 57.0% | 17:44 | |
| 597 | 55.3% | 20:11 | |
| 180 | 60.0% | 21:44 | |
| 109 | 67.0% | 21:59 | |
| 29 | 58.6% | 22:00 | |
| 222 | 64.9% | 34:11 |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker72.2%+19.5 pp36
Nyx Assassin68.9%+16.2 pp45
Anti-Mage64.5%+11.8 pp76
Rubick62.4%+9.7 pp101
Faceless Void72.7%+20.1 pp22
Shadow Shaman67.7%+15.0 pp34
Legion Commander63.0%+10.3 pp54
Razor69.6%+16.9 pp23
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,142 | 5:54 | 0–551%5–1050%10–1558% | |
| 1,106 | 6:57 | 0–550%5–1053%10–1554%15–2047% | |
| 597 | 20:11 | 15–2056%20–2555%25–3050% | |
| 222 | 34:11 | 30–3568%35–4061% | |
| 180 | 21:44 | 15–2053%20–2557%25–3075% | |
| 114 | 17:44 | 15–2056%20–2562% | |
| 109 | 21:59 | 20–2567% | |
| 29 | 22:00 | 20–2559% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Arc Warden85.7%+33.0 pp21
Shadow Demon100.0%+47.3 pp6
Keeper of the Light79.0%+26.3 pp19
Huskar75.0%+22.3 pp20
Ogre Magi64.6%+11.9 pp65
Mirana65.4%+12.7 pp52
Timbersaw65.9%+13.2 pp44
Queen of Pain66.7%+14.0 pp36
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage0.0%-52.7 pp5
Warlock26.1%-26.6 pp23
Razor28.0%-24.7 pp25
Outworld Devourer38.0%-14.6 pp71
Hoodwink34.9%-17.8 pp43
Enchantress14.3%-38.4 pp7
Disruptor40.0%-12.7 pp50
Pudge45.7%-6.9 pp129
The column in pp represents the difference from the hero's overall win rate (52.7%); the last number is the sample size.
