Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 182 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.0% | 794 matches |
| 35 to 50 min | 51.9% | 1,133 matches |
| 50 min or more | 53.7% | 311 matches |
Starting items
Tango100.0%
Sentry Ward80.0%
Magic Stick70.0%
Iron Branch60.0%
Faerie Fire60.0%
Blood Grenade50.0%
Circlet40.0%
Enchanted Mango40.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 112 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 35.7% | 52.5% | 1:42 | |
| 18.8% | 28.6% | 1:58 | |
| 39.3% | 52.3% | 6:50 | |
| 87.5% | 42.9% | 11:20 | |
| 25.9% | 34.5% | 14:33 | |
| 9.8% | 90.9% | 15:13 | |
| 45.5% | 60.8% | 17:47 | |
| 3.6% | 50.0% | 26:01 | |
| 5.4% | 66.7% | – | |
| 4.5% | 60.0% | – | |
| 2.7% | 100.0% | – | |
| 2.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ember Spirit58.5%+10.1 pp142
Phoenix59.8%+11.4 pp97
Sven55.6%+7.2 pp270
Nyx Assassin56.6%+8.2 pp175
Storm Spirit60.0%+11.6 pp80
Visage68.0%+19.6 pp25
Grimstroke57.4%+9.0 pp108
Phantom Lancer54.3%+5.9 pp212
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 7:50 | 0–50%5–100%10–150% | |
| 8 | 11:20 | 5–100%10–150%15–200% | |
| 5 | 6:50 | 0–50%5–1050%10–150% | |
| 5 | 19:45 | 15–200%20–250% | |
| 4 | 1:42 | Start0%0–50% | |
| 4 | 14:25 | 5–10100%10–150%15–200% | |
| 3 | 1:58 | 0–533% | |
| 3 | 10:49 | 5–100%15–200% | |
| 1 | 26:01 | 25–300% | |
| 1 | 17:47 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend70.1%+21.7 pp87
Tidehunter59.1%+10.7 pp242
Kez63.0%+14.6 pp73
Monkey King59.7%+11.3 pp119
Pangolier59.7%+11.3 pp114
Timbersaw58.7%+10.3 pp126
Slark55.3%+6.9 pp338
Storm Spirit57.9%+9.5 pp152
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma36.0%-12.4 pp111
Bounty Hunter39.3%-9.1 pp229
Lifestealer41.4%-7.0 pp314
Pugna36.7%-11.7 pp90
Dawnbreaker40.9%-7.5 pp259
Io37.0%-11.4 pp92
Techies42.2%-6.2 pp294
Broodmother31.4%-17.0 pp35
The column in pp represents the difference from the hero's overall win rate (48.4%); the last number is the sample size.
