Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 238 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.7% | 355 matches |
| 35 to 50 min | 45.1% | 568 matches |
| 50 min or more | 50.6% | 166 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch44.3%
Tango43.5%
Circlet42.4%
Faerie Fire42.9%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 32 | 40.6% | 2:00 | |
| 70 | 47.1% | 2:28 | |
| 63 | 46.0% | 2:33 | |
| 117 | 49.6% | 3:26 | |
| 62 | 46.8% | 11:27 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter66.0%+15.0 pp103
Marci71.8%+20.8 pp39
Spirit Breaker61.5%+10.5 pp174
Techies59.4%+8.4 pp133
Anti-Mage57.8%+6.8 pp180
Sven58.3%+7.2 pp139
Luna58.4%+7.4 pp125
Dawnbreaker59.1%+8.1 pp88
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 117 | 3:26 | 0–545%5–1065% | |
| 70 | 2:28 | 0–547% | |
| 63 | 2:33 | 0–546% | |
| 62 | 11:27 | 10–1547% | |
| 32 | 2:00 | 0–541% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tidehunter63.8%+12.8 pp141
Huskar63.6%+12.6 pp77
Timbersaw62.9%+11.8 pp70
Dragon Knight56.5%+5.5 pp239
Lion56.5%+5.5 pp214
Ember Spirit60.8%+9.7 pp79
Winter Wyvern59.4%+8.4 pp96
Faceless Void61.2%+10.2 pp67
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma26.2%-24.8 pp42
Visage26.5%-24.6 pp34
Lycan21.1%-30.0 pp19
Razor35.4%-15.7 pp82
Centaur Warrunner30.6%-20.5 pp36
Broodmother21.4%-29.6 pp14
Spirit Breaker40.4%-10.7 pp171
Phantom Lancer38.5%-12.6 pp91
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
