Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 40 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 49.1% | 279 matches |
| 35 to 50 min | 55.5% | 292 matches |
| 50 min or more | 44.6% | 65 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 24 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 50.0% | 41.7% | 0:50 | |
| 25.0% | 50.0% | 7:38 | |
| 75.0% | 50.0% | 8:48 | |
| 75.0% | 50.0% | – | |
| 66.7% | 50.0% | – | |
| 37.5% | 66.7% | – | |
| 33.3% | 50.0% | – | |
| 29.2% | 85.7% | – | |
| 16.7% | 75.0% | – | |
| 12.5% | 66.7% | – | |
| 8.3% | 50.0% | – | |
| 8.3% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker71.4%+19.9 pp35
Sniper67.6%+16.0 pp37
Ogre Magi64.0%+12.4 pp50
Enchantress80.0%+28.4 pp10
Outworld Devourer62.5%+10.9 pp48
Oracle68.2%+16.6 pp22
Dragon Knight59.1%+7.5 pp66
Mirana61.5%+10.0 pp39
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 8:48 | 5–100% | |
| 1 | 7:38 | 5–100% | |
| 1 | 0:50 | 0–50% | |
| 1 | 9:26 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker33.3%-18.2 pp48
Silencer34.6%-17.0 pp26
Dragon Knight40.0%-11.6 pp50
Nyx Assassin37.8%-13.7 pp37
Anti-Mage43.5%-8.0 pp85
Windranger41.4%-10.2 pp58
Outworld Devourer40.0%-11.6 pp45
Io31.3%-20.3 pp16
The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.
