Shadow Shaman

Day 10/10 · Divine

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
16
Win rate
50.0%
Adjusted WR
28.0%
Pick rate
0.0%
Position in the role
#79 of 126
Score
C36/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 180 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

25 matches · 64.0% win rate · 13.9% of matches
Shackles
1
Ether Shock
2
Shackles
3
Hex
4
Shackles
5
Mass Serpent Ward
6
Shackles
7
Hex
8
Hex
9
Hex
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+250 Ether Shock Damage
Picked 0.0% · Win –
25
+1 Ward Attack Targets
Picked 0.0% · Win –
+1.5s Shackles Duration
Picked 80.0% · Win 62.5%
Main pick
20
+50%% Serpent Wards Max HP
Picked 20.0% · Win 50.0%
+160 Serpent Wards Attack Range
Picked 25.0% · Win 75.0%
Best win rate
15
Hex Breaks
Picked 75.0% · Win 58.3%
Most picked
+170 Shackles Total Damage
Picked 74.1% · Win 50.0%
Main pick
10
+1.75 Mana Regen
Picked 25.9% · Win 42.9%

By match duration

Up to 35 min51.7%1,067 matches
35 to 50 min53.9%1,260 matches
50 min or more54.9%277 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango41.7%
  • Blood Grenade47.4%
  • Iron Branch41.2%
  • Magic Stick41.2%
  • Sentry Ward53.3%
  • Enchanted Mango50.0%
  • Faerie Fire50.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.0%); the last number is the sample size.