Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 98 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.0% | 478 matches |
| 35 to 50 min | 49.2% | 384 matches |
| 50 min or more | 56.6% | 76 matches |
Starting items
Tango100.0%
Blood Grenade100.0%
Iron Branch75.0%
Magic Stick75.0%
Smoke of Deceit50.0%
Enchanted Mango50.0%
Ring of Regen25.0%
Headdress25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 64 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.8% | 40.5% | 2:22 | |
| 84.4% | 53.7% | 8:30 | |
| 17.2% | 90.9% | 16:33 | |
| 15.6% | 60.0% | 18:35 | |
| 34.4% | 77.3% | – | |
| 20.3% | 69.2% | – | |
| 6.3% | 75.0% | – | |
| 4.7% | 100.0% | – | |
| 3.1% | 100.0% | – | |
| 3.1% | 100.0% | – | |
| 3.1% | 50.0% | – | |
| 3.1% | 50.0% | – |
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:42 | 0–50%5–1050% | |
| 3 | 8:30 | 5–1033% | |
| 2 | 2:13 | 0–550% | |
| 1 | 15:43 | 15–200% | |
| 1 | 18:35 | 15–200% | |
| 1 | 20:14 | 20–25100% | |
| 1 | 16:33 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Io71.2%+20.2 pp59
Skywrath Mage64.7%+13.7 pp85
Lion60.5%+9.5 pp215
Centaur Warrunner69.4%+18.5 pp36
Shadow Fiend64.9%+13.9 pp57
Kez67.6%+16.6 pp37
Ember Spirit63.2%+12.3 pp68
Axe58.7%+7.7 pp179
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker38.6%-12.4 pp145
Ursa37.5%-13.5 pp88
Chen0.0%-51.0 pp4
Visage30.8%-20.2 pp26
Tidehunter41.7%-9.3 pp127
Luna43.1%-7.8 pp153
Vengeful Spirit41.1%-9.9 pp73
Marci38.3%-12.7 pp47
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
