Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 58 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 57.9% | 221 matches |
| 35 to 50 min | 52.9% | 155 matches |
| 50 min or more | 50.0% | 36 matches |
Starting items
Gauntlets of Strength100.0%
Magic Stick100.0%
Tango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 35 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 37.1% | 46.2% | 7:34 | |
| 11.4% | 25.0% | 17:48 | |
| 57.1% | 50.0% | – | |
| 40.0% | 57.1% | – | |
| 34.3% | 41.7% | – | |
| 25.7% | 55.6% | – | |
| 22.9% | 75.0% | – | |
| 14.3% | 60.0% | – | |
| 14.3% | 60.0% | – | |
| 11.4% | 100.0% | – | |
| 8.6% | 66.7% | – | |
| 8.6% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer69.6%+15.6 pp46
Nyx Assassin68.1%+14.1 pp47
Sven64.5%+10.6 pp62
Lycan100.0%+46.1 pp4
Anti-Mage61.2%+7.2 pp85
Invoker61.0%+7.0 pp82
Bounty Hunter67.7%+13.8 pp31
Windranger62.1%+8.2 pp66
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 17:48 | 15–200% | |
| 1 | 15:11 | 15–200% | |
| 1 | 7:34 | 5–100% | |
| 1 | 24:33 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend85.7%+31.8 pp21
Lion68.4%+14.4 pp79
Timbersaw72.2%+18.3 pp36
Axe67.7%+13.8 pp62
Tidehunter68.6%+14.7 pp51
Phantom Assassin77.8%+23.8 pp18
Skywrath Mage67.3%+13.4 pp52
Hoodwink66.7%+12.7 pp54
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dark Seer36.8%-17.1 pp38
Bloodseeker22.2%-31.7 pp9
Nature's Prophet37.5%-16.5 pp32
Sven40.9%-13.0 pp44
Bounty Hunter42.0%-12.0 pp50
Necrophos44.9%-9.1 pp78
Windranger43.8%-10.2 pp64
Crystal Maiden43.4%-10.5 pp53
The column in pp represents the difference from the hero's overall win rate (53.9%); the last number is the sample size.
