Omniknight

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
448
Win rate
52.7%
Adjusted WR
48.1%
Pick rate
2.3%
Position in the meta
#70 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 58 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

9 matches · 66.7% win rate · 15.5% of matches
Hammer of Purity
1
Purification
2
Purification
3
Repel
4
Purification
5
Guardian Angel
6
Purification
7
Repel
8
Repel
9
Repel
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+160 Purification Damage/Heal
Picked 37.8% · Win 67.8%
Best win rate
25
+75% Hammer of Purity Bonus Base Damage
Picked 62.2% · Win 64.6%
Most picked
+? Degen Aura Radius
Picked 0.0% · Win –
20
-3s Purification Cooldown
Picked 100.0% · Win 62.2%
Main pick
-0.5s Hammer of Purity Cooldown
Picked 44.1% · Win 55.9%
15
-20s Guardian Angel Cooldown
Picked 55.9% · Win 60.6%
Main pick
+200 Repel Cast Range
Picked 53.0% · Win 55.4%
Main pick
10
+30 Base Damage
Picked 47.0% · Win 50.6%

By match duration

Up to 35 min50.5%206 matches
35 to 50 min54.4%204 matches
50 min or more55.3%38 matches

Starting items

  • Gauntlets of Strength100.0%
  • Magic Stick100.0%
  • Tango100.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 35 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Soul Ring37.1%46.2%7:34
Mekansm11.4%25.0%17:48
Magic Wand57.1%50.0%–
Phase Boots40.0%57.1%–
Arcane Boots34.3%41.7%–
Bracer25.7%55.6%–
Harpoon22.9%75.0%–
Blink Dagger14.3%60.0%–
Radiance14.3%60.0%–
Guardian Greaves11.4%100.0%–
Orchid Malevolence8.6%66.7%–
Sange and Yasha8.6%66.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Mekansm117:48
15–200%
Headdress115:11
15–200%
Soul Ring17:34
5–100%
Aghanim's Shard124:33
20–250%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (53.9%); the last number is the sample size.