Outworld Devourer

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
89
Win rate
38.2%
Adjusted WR
28.8%
Pick rate
0.5%
Position in the role
#52 of 120
Score
B56/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 291 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

105 matches · 55.2% win rate · 36.1% of matches
Astral Imprisonment
1
Arcane Orb
2
Astral Imprisonment
3
Objurgation
4
Astral Imprisonment
5
Sanity's Eclipse
6
Astral Imprisonment
7
Arcane Orb
8
Arcane Orb
9
Arcane Orb
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+1.5% Arcane Orb Damage
Picked 58.3% · Win 62.2%
Main pick
25
-60s Sanity's Eclipse Cooldown
Picked 41.7% · Win 61.4%
-?s Objurgation Cooldown
Picked 0.0% · Win –
20
+12% Astral Imprisonment Mana Capacity Steal
Picked 100.0% · Win 53.7%
Main pick
+?% Essence Flux Mana Restored
Picked 0.0% · Win –
15
+=0.8% of Current Mana as Movement Speed
Picked 100.0% · Win 53.7%
Main pick
+100 Astral Imprisonment Cast Range
Picked 18.6% · Win 53.3%
Best win rate
10
+200 Mana
Picked 81.5% · Win 48.8%
Most picked

By match duration

Up to 35 min55.2%1,173 matches
35 to 50 min55.7%1,209 matches
50 min or more48.4%285 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch48.3%
  • Circlet48.5%
  • Tango47.6%
  • Faerie Fire46.0%
  • Mantle of Intelligence49.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman29549.2%1:56
Magic Wand8855.7%2:28
Oblivion Staff20657.3%11:00
Witch Blade20955.5%13:42
Blink Dagger9363.4%18:03
Dragon Lance11344.3%21:03
Force Staff11851.7%21:45
Hurricane Pike15155.6%23:49

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Null Talisman2951:56
0–549%
Witch Blade20913:42
10–1557%15–2051%
Oblivion Staff20611:00
5–1063%10–1556%
Hurricane Pike15123:49
20–2554%25–3057%
Force Staff11821:45
20–2552%
Dragon Lance11321:03
15–2052%20–2542%
Blink Dagger9318:03
15–2068%20–2553%
Magic Wand882:28
0–556%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (54.6%); the last number is the sample size.