Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 42 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 33.6% | 113 matches |
| 35 to 50 min | 56.4% | 101 matches |
| 50 min or more | 68.2% | 22 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Magic Wand100.0%
Enchanted Mango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 11 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 63.6% | 0.0% | -0:58 | |
| 81.8% | 11.1% | 2:04 | |
| 81.8% | 11.1% | 11:47 | |
| 72.7% | 12.5% | – | |
| 18.2% | 50.0% | – | |
| 18.2% | 0.0% | – | |
| 9.1% | 100.0% | – | |
| 9.1% | 0.0% | – | |
| 9.1% | 0.0% | – | |
| 9.1% | 0.0% | – | |
| 9.1% | 0.0% | – | |
| 9.1% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Magnus68.6%+21.7 pp35
Beastmaster85.7%+38.8 pp7
Lina64.7%+17.8 pp34
Tidehunter61.1%+14.2 pp36
Lycan100.0%+53.1 pp3
Enchantress83.3%+36.4 pp6
Techies59.5%+12.6 pp37
Night Stalker65.0%+18.1 pp20
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 11:47 | 10–150% | |
| 1 | 2:04 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain77.8%+30.9 pp27
Nature's Prophet82.4%+35.4 pp17
Shadow Fiend69.6%+22.7 pp23
Batrider85.7%+38.8 pp7
Primal Beast66.7%+19.8 pp21
Skywrath Mage59.6%+12.7 pp47
Lina61.8%+14.9 pp34
Phoenix66.7%+19.8 pp18
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Clockwerk0.0%-46.9 pp5
Anti-Mage31.8%-15.1 pp44
Rubick36.0%-10.9 pp75
Nyx Assassin28.0%-18.9 pp25
Tusk21.4%-25.5 pp14
Snapfire31.4%-15.5 pp35
Invoker34.7%-12.2 pp49
Windranger38.2%-8.7 pp68
The column in pp represents the difference from the hero's overall win rate (46.9%); the last number is the sample size.
