Lifestealer

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
11
Win rate
18.2%
Adjusted WR
5.1%
Pick rate
0.1%
Position in the role
#112 of 126
Score
D11/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 398 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

96 matches · 50.0% win rate · 24.1% of matches
Feast
1
Open Wounds
2
Feast
3
Rage
4
Feast
5
Infest
6
Feast
7
Rage
8
Rage
9
Rage
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+1.0% Feast Heal and Damage
Picked 25.0% · Win 33.3%
25
+1.0s Rage Duration
Picked 75.0% · Win 55.6%
Main pick
+12% Infest Target Movespeed/Health
Picked 13.3% · Win 50.0%
20
+25% Open Wounds Lifesteal
Picked 86.7% · Win 53.8%
Main pick
+175 Infest Damage
Picked 20.5% · Win 44.4%
15
50 Attack Speed on Open Wounds Target
Picked 79.6% · Win 45.7%
Main pick
+4 All Attributes
Picked 100.0% · Win 38.9%
Main pick
10
+20 Movement Speed
Picked 0.0% · Win –

By match duration

Up to 35 min51.1%1,089 matches
35 to 50 min51.9%1,179 matches
50 min or more50.0%252 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength43.2%
  • Quelling Blade38.5%
  • Tango37.1%
  • Iron Branch38.7%
  • Faerie Fire35.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.9%); the last number is the sample size.