Jakiro

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
166
Win rate
45.8%
Adjusted WR
38.4%
Pick rate
0.3%
Position in the role
#87 of 127
Score
D32/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 148 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

23 matches · 39.1% win rate · 15.5% of matches
Liquid Fire
1
Dual Breath
2
Liquid Fire
3
Ice Path
4
Liquid Fire
5
Macropyre
6
Liquid Fire
7
Ice Path
8
Ice Path
9
Ice Path
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+100%% Dual Breath Damage and Range
Picked 28.8% · Win 42.9%
25
+3.5% Liquid Frost and Fire Max Health Damage
Picked 71.2% · Win 53.8%
Main pick
+0.4s Ice Path Stun Duration
Picked 41.2% · Win 47.1%
20
+25 Macropyre Damage
Picked 58.8% · Win 52.0%
Main pick
+175 Attack Range
Picked 91.1% · Win 48.4%
Main pick
15
-3.5s Dual Breath Cooldown
Picked 8.9% · Win 42.9%
+30 Liquid Fire Attack Speed Slow
Picked 88.1% · Win 44.1%
Most picked
10
+100 Ice Path Damage
Picked 11.9% · Win 46.9%
Best win rate

By match duration

Up to 35 min47.7%843 matches
35 to 50 min46.1%937 matches
50 min or more50.8%260 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango44.3%
  • Iron Branch45.3%
  • Faerie Fire43.2%
  • Circlet44.7%
  • Mantle of Intelligence45.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman5442.6%1:29
Magic Wand4050.0%3:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Null Talisman541:29
0–543%
Magic Wand403:00
0–550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.3%); the last number is the sample size.