Jakiro

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
10
Win rate
40.0%
Adjusted WR
16.8%
Pick rate
0.0%
Position in the role
#113 of 127
Score
D14/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 148 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

23 matches · 39.1% win rate · 15.5% of matches
Liquid Fire
1
Dual Breath
2
Liquid Fire
3
Ice Path
4
Liquid Fire
5
Macropyre
6
Liquid Fire
7
Ice Path
8
Ice Path
9
Ice Path
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+100%% Dual Breath Damage and Range
Picked 0.0% · Win –
25
+3.5% Liquid Frost and Fire Max Health Damage
Picked 100.0% · Win 60.0%
Main pick
+0.4s Ice Path Stun Duration
Picked 35.7% · Win 60.0%
Best win rate
20
+25 Macropyre Damage
Picked 64.3% · Win 33.3%
Most picked
+175 Attack Range
Picked 86.2% · Win 44.0%
Main pick
15
-3.5s Dual Breath Cooldown
Picked 13.8% · Win 0.0%
+30 Liquid Fire Attack Speed Slow
Picked 93.9% · Win 35.5%
Main pick
10
+100 Ice Path Damage
Picked 6.1% · Win 0.0%

By match duration

Up to 35 min47.7%843 matches
35 to 50 min46.1%937 matches
50 min or more50.8%260 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango40.0%
  • Iron Branch45.8%
  • Circlet38.1%
  • Faerie Fire40.0%
  • Mantle of Intelligence45.5%
  • Quelling Blade42.9%
  • Magic Stick14.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.3%); the last number is the sample size.