Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 504 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.1% | 577 matches |
| 35 to 50 min | 41.3% | 732 matches |
| 50 min or more | 43.7% | 142 matches |
Starting items
Tango75.0%
Iron Branch62.5%
Circlet62.5%
Faerie Fire62.5%
Blood Grenade62.5%
Magic Wand50.0%
Orb of Frost25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 93 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 62.4% | 63.8% | 1:38 | |
| 76.3% | 66.2% | 6:10 | |
| 9.7% | 77.8% | 7:26 | |
| 49.5% | 76.1% | 14:08 | |
| 16.1% | 66.7% | 15:32 | |
| 8.6% | 37.5% | 16:13 | |
| 20.4% | 89.5% | 23:02 | |
| 17.2% | 75.0% | – | |
| 14.0% | 69.2% | – | |
| 10.8% | 70.0% | – | |
| 8.6% | 37.5% | – | |
| 6.5% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dark Willow57.5%+12.1 pp120
Shadow Shaman55.6%+10.2 pp144
Bounty Hunter55.2%+9.8 pp154
Night Stalker54.3%+8.9 pp140
Arc Warden60.6%+15.2 pp33
Vengeful Spirit55.7%+10.3 pp61
Venomancer57.5%+12.0 pp47
Dragon Knight49.5%+4.1 pp218
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:04 | 0–50%5–1050% | |
| 2 | 6:10 | 5–1050% | |
| 2 | 8:44 | 5–100%10–150% | |
| 1 | 12:56 | 10–150% | |
| 1 | 7:26 | 5–100% | |
| 1 | 16:13 | 15–200% | |
| 1 | 17:34 | 15–200% | |
| 1 | 14:08 | 10–15100% | |
| 1 | 10:47 | 10–15100% | |
| 1 | 21:58 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Gyrocopter64.3%+18.9 pp84
Shadow Demon71.4%+26.0 pp28
Monkey King61.6%+16.2 pp73
Bloodseeker69.6%+24.2 pp23
Templar Assassin60.6%+15.2 pp71
Invoker52.9%+7.5 pp308
Drow Ranger54.1%+8.7 pp159
Huskar59.3%+13.9 pp54
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter32.0%-13.4 pp128
Medusa17.7%-27.8 pp17
Grimstroke33.6%-11.8 pp122
Nyx Assassin35.5%-9.9 pp197
Sven36.8%-8.6 pp185
Dawnbreaker37.2%-8.2 pp180
Lich36.9%-8.5 pp149
Outworld Devourer39.0%-6.4 pp236
The column in pp represents the difference from the hero's overall win rate (45.4%); the last number is the sample size.
