Doom

Day 10/10 · Divine

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
54
Win rate
44.4%
Adjusted WR
32.0%
Pick rate
0.1%
Position in the role
#64 of 126
Score
C48/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 496 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

126 matches · 51.6% win rate · 25.4% of matches
Infernal Blade
1
Scorched Earth
2
Scorched Earth
3
Devour
4
Scorched Earth
5
Doom
6
Scorched Earth
7
Devour
8
Devour
9
Devour
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Doom applies Mute
Picked 78.7% · Win 63.5%
Main pick
25
Permanent Scorched Earth
Picked 21.3% · Win 60.9%
-10s Doom Cooldown
Picked 16.2% · Win 56.3%
Best win rate
20
+1.5% Infernal Blade Max HP As Damage
Picked 83.8% · Win 46.7%
Most picked
+7% Scorched Earth Movement Speed
Picked 24.9% · Win 46.2%
15
+66 Damage
Picked 75.1% · Win 50.3%
Main pick
Devour grants {s:bonus_magic_resist}% Magic Resistance
Picked 0.0% · Win –
10
+0.2s Infernal Blade Stun Duration
Picked 100.0% · Win 53.7%
Main pick

By match duration

Up to 35 min44.5%559 matches
35 to 50 min52.6%832 matches
50 min or more54.7%232 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch43.7%
  • Gauntlets of Strength46.3%
  • Tango46.1%
  • Quelling Blade50.7%
  • Circlet39.1%
  • Magic Stick52.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer10347.6%2:02
Magic Wand8343.4%3:00
Radiance8952.8%15:27

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Bracer1032:02
0–548%
Radiance8915:27
10–1558%15–2051%
Magic Wand833:00
0–543%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.