Centaur Warrunner

Day 10/10 · Divine

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
59
Win rate
42.4%
Adjusted WR
30.6%
Pick rate
0.1%
Position in the role
#110 of 127
Score
D17/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 537 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

134 matches · 48.5% win rate · 25.0% of matches
Hoof Stomp
1
Double Edge
2
Retaliate
3
Retaliate
4
Retaliate
5
Stampede
6
Retaliate
7
Hoof Stomp
8
Hoof Stomp
9
Hoof Stomp
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

Gains Retaliate Aura
Picked 50.0% · Win 66.7%
Main pick
25
+1.0s Hoof Stomp Duration
Picked 50.0% · Win 50.0%
+45 Retaliate Damage
Picked 53.3% · Win 57.5%
Main pick
20
-25s Stampede Cooldown
Picked 46.7% · Win 57.1%
+10 Strength
Picked 33.3% · Win 40.6%
15
+30% Double Edge Strength Damage
Picked 66.7% · Win 53.1%
Main pick
+4 Health Regen
Picked 41.1% · Win 40.9%
10
+15 Movement Speed
Picked 58.9% · Win 47.6%
Main pick

By match duration

Up to 35 min39.4%388 matches
35 to 50 min52.0%423 matches
50 min or more54.0%100 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength45.9%
  • Tango47.9%
  • Iron Branch45.5%
  • Ring of Protection46.4%
  • Quelling Blade23.1%
  • Observer Ward47.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer3650.0%1:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Bracer361:00
0–550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.6%); the last number is the sample size.