Centaur Warrunner

Day 10/10 · Divine

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
7
Win rate
42.9%
Adjusted WR
15.8%
Pick rate
0.0%
Position in the role
#113 of 126
Score
D13/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 537 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

134 matches · 48.5% win rate · 25.0% of matches
Hoof Stomp
1
Double Edge
2
Retaliate
3
Retaliate
4
Retaliate
5
Stampede
6
Retaliate
7
Hoof Stomp
8
Hoof Stomp
9
Hoof Stomp
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Gains Retaliate Aura
Picked 42.9% · Win 33.3%
25
+1.0s Hoof Stomp Duration
Picked 57.1% · Win 75.0%
Main pick
+45 Retaliate Damage
Picked 76.9% · Win 60.0%
Main pick
20
-25s Stampede Cooldown
Picked 23.1% · Win 33.3%
+10 Strength
Picked 33.3% · Win 40.0%
15
+30% Double Edge Strength Damage
Picked 66.7% · Win 50.0%
Main pick
+4 Health Regen
Picked 13.3% · Win 50.0%
Best win rate
10
+15 Movement Speed
Picked 86.7% · Win 46.2%
Most picked

By match duration

Up to 35 min39.4%388 matches
35 to 50 min52.0%423 matches
50 min or more54.0%100 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango33.3%
  • Iron Branch40.0%
  • Gauntlets of Strength37.5%
  • Quelling Blade16.7%
  • Magic Stick40.0%
  • Ring of Protection33.3%
  • Circlet33.3%
  • Faerie Fire66.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.6%); the last number is the sample size.