Broodmother

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
172
Win rate
52.3%
Adjusted WR
44.9%
Pick rate
0.3%
Position in the role
#38 of 127
Score
A73/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 53 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

7 matches · 42.9% win rate · 13.2% of matches
Spin Web
1
Incapacitating Bite
2
Insatiable Hunger
3
Spin Web
4
Spin Web
5
Spawn Spiderlings
6
Spin Web
7
Incapacitating Bite
8
Incapacitating Bite
9
Incapacitating Bite
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-0.15s BAT during Insatiable Hunger
Picked 100.0% · Win 55.1%
Main pick
25
+?% Spin Web Move Speed and Ignore Speed Limit
Picked 0.0% · Win –
-6s Spin Web Charge Restore Time
Picked 50.9% · Win 55.7%
Main pick
20
+20% Incapacitating Bite Slow/Miss Chance
Picked 49.1% · Win 52.9%
+5 Incapacitating Bite Attack Bonus
Picked 88.0% · Win 50.7%
Main pick
15
+175 Spiderlings Health
Picked 12.0% · Win 39.3%
+80 Spawn Spiderlings Damage
Picked 30.4% · Win 44.7%
10
+20% Insatiable Hunger Lifesteal
Picked 69.6% · Win 48.9%
Main pick

By match duration

Up to 35 min55.5%290 matches
35 to 50 min38.9%185 matches
50 min or more43.3%30 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch46.9%
  • Circlet48.7%
  • Quelling Blade48.6%
  • Tango47.8%
  • Faerie Fire45.7%
  • Slippers of Agility43.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band8850.0%1:36
Magic Wand6147.5%2:33
Soul Ring16247.5%7:39
Oblivion Staff3348.5%11:00
Yasha5549.1%14:32
Manta Style2759.3%18:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Soul Ring1627:39
5–1048%
Wraith Band881:36
0–550%
Magic Wand612:33
0–548%
Yasha5514:32
10–1552%15–2046%
Oblivion Staff3311:00
10–1548%
Manta Style2718:00
15–2059%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.7%); the last number is the sample size.