Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 53 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 55.5% | 290 matches |
| 35 to 50 min | 38.9% | 185 matches |
| 50 min or more | 43.3% | 30 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch46.9%
Circlet48.7%
Quelling Blade48.6%
Tango47.8%
Faerie Fire45.7%
Slippers of Agility43.2%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 88 | 50.0% | 1:36 | |
| 61 | 47.5% | 2:33 | |
| 162 | 47.5% | 7:39 | |
| 33 | 48.5% | 11:00 | |
| 55 | 49.1% | 14:32 | |
| 27 | 59.3% | 18:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Grimstroke66.7%+18.0 pp21
Winter Wyvern60.5%+11.8 pp38
Techies59.1%+10.4 pp44
Ring Master65.0%+16.3 pp20
Shadow Shaman63.6%+14.9 pp22
Rubick54.7%+6.0 pp64
Windranger58.8%+10.1 pp34
Luna57.9%+9.2 pp38
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 162 | 7:39 | 5–1048% | |
| 88 | 1:36 | 0–550% | |
| 61 | 2:33 | 0–548% | |
| 55 | 14:32 | 10–1552%15–2046% | |
| 33 | 11:00 | 10–1548% | |
| 27 | 18:00 | 15–2059% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Viper78.6%+29.9 pp14
Winter Wyvern78.6%+29.9 pp14
Lion64.6%+15.9 pp48
Zeus65.7%+17.0 pp35
Bristleback85.7%+37.0 pp7
Windranger62.5%+13.8 pp40
Wraith King70.6%+21.9 pp17
Anti-Mage60.0%+11.3 pp55
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Earthshaker29.0%-19.8 pp38
Largo12.5%-36.2 pp8
Necrophos32.4%-16.4 pp34
Ursa25.0%-23.7 pp16
Faceless Void26.7%-22.0 pp15
Shadow Shaman33.3%-15.4 pp27
Io31.8%-16.9 pp22
Hoodwink37.8%-10.9 pp37
The column in pp represents the difference from the hero's overall win rate (48.7%); the last number is the sample size.
