Broodmother

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
228
Win rate
51.7%
Adjusted WR
45.3%
Pick rate
1.4%
Position in the meta
#80 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 59 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

7 matches · 42.9% win rate · 11.9% of matches
Spin Web
1
Incapacitating Bite
2
Insatiable Hunger
3
Spin Web
4
Spin Web
5
Spawn Spiderlings
6
Spin Web
7
Incapacitating Bite
8
Incapacitating Bite
9
Incapacitating Bite
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-0.15s BAT during Insatiable Hunger
Picked 100.0% · Win 57.6%
Main pick
25
+?% Spin Web Move Speed and Ignore Speed Limit
Picked 0.0% · Win –
-6s Spin Web Charge Restore Time
Picked 53.9% · Win 55.8%
Main pick
20
+20% Incapacitating Bite Slow/Miss Chance
Picked 46.1% · Win 52.4%
+5 Incapacitating Bite Attack Bonus
Picked 84.1% · Win 49.5%
Most picked
15
+175 Spiderlings Health
Picked 15.9% · Win 55.1%
Best win rate
+80 Spawn Spiderlings Damage
Picked 36.0% · Win 47.0%
10
+20% Insatiable Hunger Lifesteal
Picked 64.0% · Win 49.5%
Main pick

By match duration

Up to 35 min56.5%138 matches
35 to 50 min44.1%84 matches
50 min or more50.0%6 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Quelling Blade75.0%
  • Circlet75.0%
  • Slippers of Agility50.0%
  • Faerie Fire25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 34 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand44.1%73.3%3:15
Wraith Band29.4%80.0%3:15
Soul Ring79.4%66.7%6:52
Power Treads97.1%69.7%7:38
Manta Style47.1%87.5%20:26
Black King Bar41.2%92.9%–
Orchid Malevolence32.4%81.8%–
Bloodthorn23.5%87.5%–
Bracer14.7%60.0%–
Diffusal Blade8.8%100.0%–
Butterfly8.8%66.7%–
Yasha8.8%33.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Soul Ring46:52
5–1050%
Power Treads37:38
0–5100%5–1050%
Magic Wand22:46
0–5100%
Oblivion Staff210:56
10–150%
Wraith Band13:15
0–5100%
Radiance115:42
15–20100%
Daedalus120:49
20–25100%
Manta Style120:26
20–25100%
Crystalys116:44
15–20100%
Yasha117:32
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.4%); the last number is the sample size.