Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 59 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 56.5% | 138 matches |
| 35 to 50 min | 44.1% | 84 matches |
| 50 min or more | 50.0% | 6 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Quelling Blade75.0%
Circlet75.0%
Slippers of Agility50.0%
Faerie Fire25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 34 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 44.1% | 73.3% | 3:15 | |
| 29.4% | 80.0% | 3:15 | |
| 79.4% | 66.7% | 6:52 | |
| 97.1% | 69.7% | 7:38 | |
| 47.1% | 87.5% | 20:26 | |
| 41.2% | 92.9% | – | |
| 32.4% | 81.8% | – | |
| 23.5% | 87.5% | – | |
| 14.7% | 60.0% | – | |
| 8.8% | 100.0% | – | |
| 8.8% | 66.7% | – | |
| 8.8% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Luna60.5%+12.1 pp38
Pudge57.7%+9.3 pp52
Winter Wyvern61.3%+12.9 pp31
Techies58.5%+10.1 pp41
Grimstroke65.0%+16.6 pp20
Tidehunter63.6%+15.2 pp22
Hoodwink62.5%+14.1 pp24
Ring Master63.2%+14.7 pp19
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:52 | 5–1050% | |
| 3 | 7:38 | 0–5100%5–1050% | |
| 2 | 2:46 | 0–5100% | |
| 2 | 10:56 | 10–150% | |
| 1 | 3:15 | 0–5100% | |
| 1 | 15:42 | 15–20100% | |
| 1 | 20:49 | 20–25100% | |
| 1 | 20:26 | 20–25100% | |
| 1 | 16:44 | 15–20100% | |
| 1 | 17:32 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Viper80.0%+31.6 pp15
Zeus69.7%+21.3 pp33
Winter Wyvern78.6%+30.2 pp14
Lion63.8%+15.4 pp47
Windranger65.0%+16.6 pp40
Anti-Mage59.7%+11.2 pp57
Wraith King68.8%+20.3 pp16
Bristleback83.3%+34.9 pp6
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Earthshaker22.9%-25.6 pp35
Faceless Void16.7%-31.8 pp12
Shadow Shaman28.6%-19.9 pp28
Necrophos30.3%-18.1 pp33
Ursa25.0%-23.4 pp16
Io28.6%-19.9 pp21
Death Prophet23.1%-25.3 pp13
Axe36.7%-11.8 pp30
The column in pp represents the difference from the hero's overall win rate (48.4%); the last number is the sample size.
