Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 52 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 55.8% | 147 matches |
| 35 to 50 min | 33.0% | 94 matches |
| 50 min or more | 41.7% | 24 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch48.8%
Circlet49.1%
Quelling Blade48.1%
Tango49.1%
Faerie Fire51.5%
Slippers of Agility49.3%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 31 | 48.4% | 1:00 | |
| 464 | 47.6% | 1:28 | |
| 34 | 35.3% | 3:00 | |
| 382 | 51.1% | 3:08 | |
| 832 | 49.9% | 5:26 | |
| 601 | 52.4% | 10:54 | |
| 598 | 51.7% | 13:33 | |
| 579 | 54.4% | 15:31 | |
| 508 | 57.5% | 19:24 | |
| 557 | 52.8% | 25:09 |
Best allies
Win rate with each ally (minimum of 1 matches).
Grimstroke73.7%+25.1 pp19
Techies61.9%+13.3 pp42
Winter Wyvern60.5%+12.0 pp38
Rubick56.5%+7.9 pp62
Windranger61.3%+12.7 pp31
Pugna72.7%+24.2 pp11
Shadow Shaman63.6%+15.1 pp22
Tidehunter63.6%+15.1 pp22
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 832 | 5:26 | 0–559%5–1047% | |
| 601 | 10:54 | 5–1069%10–1548% | |
| 598 | 13:33 | 10–1557%15–2038% | |
| 579 | 15:31 | 10–1555%15–2056%20–2526% | |
| 557 | 25:09 | 20–2555%25–3052%30–3547% | |
| 508 | 19:24 | 15–2060%20–2554% | |
| 464 | 1:28 | 0–548% | |
| 382 | 3:08 | 0–552%5–1048% | |
| 34 | 3:00 | 0–535% | |
| 31 | 1:00 | 0–548% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Viper78.6%+30.0 pp14
Lion64.6%+16.0 pp48
Zeus65.7%+17.1 pp35
Bristleback85.7%+37.1 pp7
Anti-Mage60.4%+11.8 pp53
Windranger61.5%+13.0 pp39
Winter Wyvern71.4%+22.9 pp14
Wraith King66.7%+18.1 pp18
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Earthshaker29.7%-18.8 pp37
Largo12.5%-36.1 pp8
Ursa25.0%-23.6 pp16
Necrophos33.3%-15.2 pp33
Io30.4%-18.1 pp23
Gyrocopter20.0%-28.6 pp10
Faceless Void26.7%-21.9 pp15
Hoodwink36.1%-12.5 pp36
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
