Luna

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
5,636
Win rate
51.7%
Adjusted WR
50.4%
Pick rate
14.3%
Position in the meta
#18 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 339 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

31 matches · 58.1% win rate · 9.1% of matches
Lucent Beam
1
Moon Glaives
2
Lucent Beam
3
Moon Glaives
4
Lucent Beam
5
Eclipse
6
Lucent Beam
7
Moon Glaives
8
Moon Glaives
9
Lunar Orbit
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+25/50 Lunar Blessing Allied/Self Damage
Picked 94.6% · Win 63.7%
Main pick
25
Lucent Beam Hits An Additional Target
Picked 5.4% · Win 57.9%
-40.0s Eclipse Cooldown
Picked 100.0% · Win 51.7%
Main pick
20
?x Lunar Orbit Damage / Speed
Picked 0.0% · Win –
+1 Lunar Orbit Glaive
Picked 88.3% · Win 53.3%
Main pick
15
+80 Lucent Beam Damage
Picked 11.8% · Win 49.7%
-5% Moon Glaives Damage Reduction
Picked 89.0% · Win 51.7%
Main pick
10
+0.5s Lucent Beam Ministun
Picked 11.0% · Win 51.3%

By match duration

Up to 35 min52.1%2,469 matches
35 to 50 min52.4%2,588 matches
50 min or more47.2%579 matches

Starting items

  • Tango100.0%
  • Iron Branch83.3%
  • Faerie Fire66.7%
  • Circlet41.7%
  • Magic Stick41.7%
  • Quelling Blade25.0%
  • Slippers of Agility16.7%
  • Wraith Band8.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 182 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band8.8%37.5%-1:29
Magic Wand59.9%46.8%2:14
Power Treads95.6%55.2%8:00
Mask of Madness89.0%57.4%10:41
Yasha7.7%14.3%14:33
Manta Style80.8%63.3%17:15
Black King Bar18.7%73.5%20:30
Blink Dagger30.8%66.1%21:16
Butterfly31.3%93.0%21:20
Swift Blink5.5%100.0%–
Aghanim's Scepter4.9%66.7%–
Hurricane Pike4.4%75.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads127:31
0–5100%5–1043%10–150%15–200%
Mask of Madness1010:41
5–10100%10–1543%
Yasha913:55
10–1586%15–200%
Manta Style817:15
10–15100%15–20100%20–250%
Magic Wand72:03
Start67%0–567%10–15100%
Blink Dagger321:16
15–20100%20–25100%
Butterfly221:20
20–25100%
Crystalys216:47
15–20100%
Black King Bar120:30
20–25100%
Daedalus125:56
25–30100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.