Lich

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
0
Win rate
–
Adjusted WR
–
Pick rate
0.0%
Position in the role
–
Score
–

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 283 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

56 matches · 55.4% win rate · 19.8% of matches
Frost Blast
1
Sinister Gaze
2
Frost Blast
3
Frost Shield
4
Frost Blast
5
Chain Frost
6
Frost Blast
7
Sinister Gaze
8
Sinister Gaze
9
Sinister Gaze
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Frost Shield Provides +50 HP Regen
Picked 0.0% · Win –
25
Chain Frost Unlimited Bounces
Picked 100.0% · Win 100.0%
Main pick
2 Frost Shield Charges
Picked 0.0% · Win –
20
Chain Frost on Death
Picked 100.0% · Win 83.3%
Main pick
+0.3s Sinister Gaze Duration
Picked 25.0% · Win 100.0%
Best win rate
15
-3.5s Frost Blast Cooldown
Picked 75.0% · Win 66.7%
Most picked
+10% Frost Shield Damage Reduction
Picked 20.0% · Win 50.0%
10
+125 Frost Blast Radius and Area Damage
Picked 80.0% · Win 62.5%
Main pick

By match duration

Up to 35 min49.9%868 matches
35 to 50 min50.0%904 matches
50 min or more54.0%278 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch62.5%
  • Sentry Ward75.0%
  • Tango50.0%
  • Magic Stick66.7%
  • Faerie Fire66.7%
  • Blood Grenade66.7%
  • Enchanted Mango33.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.