Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 283 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.5% | 863 matches |
| 35 to 50 min | 50.7% | 1,231 matches |
| 50 min or more | 52.5% | 345 matches |
Starting items
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Magic Stick90.0%
Enchanted Mango70.0%
Iron Branch60.0%
Faerie Fire60.0%
Circlet20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 117 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 52.1% | 59.0% | 4:33 | |
| 82.1% | 53.1% | 7:32 | |
| 4.3% | 80.0% | 9:16 | |
| 3.4% | 75.0% | 9:22 | |
| 4.3% | 100.0% | 13:54 | |
| 41.9% | 65.3% | 14:21 | |
| 2.6% | 100.0% | 22:54 | |
| 26.5% | 45.2% | – | |
| 10.3% | 83.3% | – | |
| 9.4% | 90.9% | – | |
| 8.5% | 40.0% | – | |
| 6.0% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage76.1%+25.4 pp46
Disruptor67.9%+17.2 pp81
Grimstroke60.3%+9.6 pp350
Meepo68.6%+17.9 pp51
Nyx Assassin59.6%+8.9 pp223
Legion Commander57.1%+6.4 pp282
Dawnbreaker55.9%+5.2 pp286
Death Prophet59.6%+8.9 pp104
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 10 | 7:32 | 0–5100%5–1038%10–150% | |
| 6 | 6:21 | 0–533%5–1050%15–200% | |
| 4 | 18:16 | 15–2067%20–25100% | |
| 3 | 8:45 | 5–1050%10–15100% | |
| 2 | 14:21 | 10–15100%15–20100% | |
| 1 | 9:22 | 5–10100% | |
| 1 | 21:56 | 20–25100% | |
| 1 | 22:54 | 20–25100% | |
| 1 | 23:27 | 20–25100% | |
| 1 | 13:54 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King68.2%+17.5 pp66
Nature's Prophet63.1%+12.4 pp149
Snapfire59.1%+8.4 pp276
Drow Ranger58.0%+7.3 pp293
Shadow Fiend61.2%+10.5 pp116
Tidehunter56.9%+6.2 pp267
Underlord60.8%+10.1 pp97
Kez59.7%+9.0 pp124
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma38.9%-11.8 pp126
Shadow Shaman43.9%-6.8 pp305
Phoenix42.0%-8.7 pp169
Riki41.0%-9.7 pp122
Dragon Knight45.8%-4.9 pp489
Nyx Assassin44.9%-5.9 pp301
Phantom Lancer45.0%-5.7 pp258
Sven45.7%-5.0 pp324
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
