Jakiro

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,230
Win rate
48.9%
Adjusted WR
46.2%
Pick rate
6.4%
Position in the meta
#77 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 164 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

25 matches · 44.0% win rate · 15.2% of matches
Liquid Fire
1
Dual Breath
2
Liquid Fire
3
Ice Path
4
Liquid Fire
5
Macropyre
6
Liquid Fire
7
Ice Path
8
Ice Path
9
Ice Path
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+100%% Dual Breath Damage and Range
Picked 61.0% · Win 62.0%
Main pick
25
+3.5% Liquid Frost and Fire Max Health Damage
Picked 39.0% · Win 59.8%
+0.4s Ice Path Stun Duration
Picked 35.0% · Win 59.4%
Best win rate
20
+25 Macropyre Damage
Picked 65.0% · Win 56.7%
Most picked
+175 Attack Range
Picked 62.8% · Win 55.4%
Main pick
15
-3.5s Dual Breath Cooldown
Picked 37.2% · Win 49.4%
+30 Liquid Fire Attack Speed Slow
Picked 69.9% · Win 47.6%
Main pick
10
+100 Ice Path Damage
Picked 30.1% · Win 45.1%

By match duration

Up to 35 min48.5%480 matches
35 to 50 min48.0%592 matches
50 min or more53.8%158 matches

Starting items

  • Magic Stick87.5%
  • Sentry Ward87.5%
  • Tango87.5%
  • Iron Branch75.0%
  • Blood Grenade75.0%
  • Enchanted Mango37.5%
  • Faerie Fire37.5%
  • Circlet25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 60 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Null Talisman10.0%66.7%3:02
Magic Wand56.7%58.8%5:36
Tranquil Boots10.0%33.3%7:26
Arcane Boots76.7%63.0%10:42
Eul's Scepter of Divinity25.0%66.7%16:10
Force Staff5.0%100.0%19:21
Meteor Hammer11.7%100.0%22:19
Blink Dagger6.7%100.0%22:44
Aghanim's Scepter8.3%100.0%28:45
Glimmer Cape16.7%70.0%–
Rod of Atos6.7%75.0%–
Witch Blade5.0%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand55:24
0–533%5–10100%
Ring of Basilius46:49
0–550%5–10100%10–150%
Arcane Boots410:42
5–10100%10–1533%
Aghanim's Shard317:07
15–20100%20–250%
Blink Dagger122:44
20–25100%
Phase Boots110:22
10–15100%
Power Treads18:02
5–100%
Bracer12:11
0–5100%
Null Talisman13:02
0–5100%
Eul's Scepter of Divinity116:10
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.9%); the last number is the sample size.