Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 164 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.5% | 480 matches |
| 35 to 50 min | 48.0% | 592 matches |
| 50 min or more | 53.8% | 158 matches |
Starting items
Magic Stick87.5%
Sentry Ward87.5%
Tango87.5%
Iron Branch75.0%
Blood Grenade75.0%
Enchanted Mango37.5%
Faerie Fire37.5%
Circlet25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 60 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.0% | 66.7% | 3:02 | |
| 56.7% | 58.8% | 5:36 | |
| 10.0% | 33.3% | 7:26 | |
| 76.7% | 63.0% | 10:42 | |
| 25.0% | 66.7% | 16:10 | |
| 5.0% | 100.0% | 19:21 | |
| 11.7% | 100.0% | 22:19 | |
| 6.7% | 100.0% | 22:44 | |
| 8.3% | 100.0% | 28:45 | |
| 16.7% | 70.0% | – | |
| 6.7% | 75.0% | – | |
| 5.0% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Legion Commander61.2%+13.3 pp129
Vengeful Spirit66.7%+18.8 pp42
Spirit Breaker59.6%+11.7 pp136
Bounty Hunter62.7%+14.8 pp67
Outworld Devourer58.7%+10.8 pp133
Grimstroke67.9%+20.0 pp28
Dark Willow61.1%+13.2 pp54
Juggernaut51.9%+4.0 pp206
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 5:24 | 0–533%5–10100% | |
| 4 | 6:49 | 0–550%5–10100%10–150% | |
| 4 | 10:42 | 5–10100%10–1533% | |
| 3 | 17:07 | 15–20100%20–250% | |
| 1 | 22:44 | 20–25100% | |
| 1 | 10:22 | 10–15100% | |
| 1 | 8:02 | 5–100% | |
| 1 | 2:11 | 0–5100% | |
| 1 | 3:02 | 0–5100% | |
| 1 | 16:10 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend66.7%+18.8 pp51
Chaos Knight75.0%+27.1 pp16
Earthshaker56.6%+8.7 pp159
Drow Ranger56.6%+8.6 pp145
Necrophos55.4%+7.5 pp139
Windranger54.3%+6.4 pp173
Nature's Prophet56.7%+8.8 pp97
Ember Spirit56.3%+8.4 pp96
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Troll Warlord16.7%-31.2 pp12
Shadow Shaman36.4%-11.5 pp129
Outworld Devourer39.2%-8.7 pp158
Rubick41.4%-6.5 pp292
Slark39.5%-8.4 pp162
Bane31.4%-16.5 pp35
Dazzle33.3%-14.6 pp39
Magnus41.6%-6.3 pp137
The column in pp represents the difference from the hero's overall win rate (47.9%); the last number is the sample size.
