Dragon Knight

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
7,736
Win rate
52.2%
Adjusted WR
51.0%
Pick rate
20.0%
Position in the meta
#7 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 484 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

74 matches · 62.2% win rate · 15.3% of matches
Breathe Fire
1
Dragon Tail
2
Breathe Fire
3
Wyrm's Wrath
4
Breathe Fire
5
Elder Dragon Form
6
Breathe Fire
7
Wyrm's Wrath
8
Wyrm's Wrath
9
Wyrm's Wrath
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+12 Dragon Blood HP Regen/Armor
Picked 100.0% · Win 65.8%
Main pick
25
+?% Wyrm's Wrath Bonuses
Picked 0.0% · Win –
+150 Elder Dragon Form Attack Range
Picked 14.8% · Win 58.7%
20
+220 Breathe Fire Damage
Picked 85.2% · Win 60.0%
Main pick
+0.4s Dragon Tail Stun
Picked 33.2% · Win 54.8%
Best win rate
15
+300 Health
Picked 66.8% · Win 54.4%
Most picked
+15 Damage
Picked 18.6% · Win 51.5%
10
-2s Breathe Fire Cooldown
Picked 81.4% · Win 52.5%
Main pick

By match duration

Up to 35 min52.8%3,107 matches
35 to 50 min51.9%3,677 matches
50 min or more51.3%952 matches

Starting items

  • Gauntlets of Strength100.0%
  • Tango100.0%
  • Iron Branch83.3%
  • Magic Stick83.3%
  • Circlet66.7%
  • Quelling Blade50.0%
  • Observer Ward41.7%
  • Faerie Fire25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 213 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer56.3%54.2%2:50
Magic Wand51.2%56.0%6:25
Soul Ring85.0%57.5%6:37
Power Treads93.9%58.5%7:13
Blink Dagger81.2%63.6%12:10
Meteor Hammer8.5%100.0%15:07
Orchid Malevolence8.0%82.4%18:31
Black King Bar31.0%72.7%19:52
Radiance8.5%66.7%20:05
Octarine Core15.5%87.9%25:10
Shiva's Guard5.2%100.0%–
Mjollnir3.8%75.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads107:13
5–1056%10–150%
Soul Ring106:08
0–5100%5–1033%10–150%
Blink Dagger812:10
5–10100%10–15100%15–200%
Magic Wand85:57
0–567%10–15100%
Bracer82:50
0–557%5–100%
Aghanim's Shard616:29
15–2080%20–250%
Black King Bar419:52
15–20100%20–25100%
Soul Booster323:58
20–25100%25–30100%
Oblivion Staff215:08
10–15100%15–20100%
Orchid Malevolence218:31
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.