Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 484 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.8% | 3,107 matches |
| 35 to 50 min | 51.9% | 3,677 matches |
| 50 min or more | 51.3% | 952 matches |
Starting items
Gauntlets of Strength100.0%
Tango100.0%
Iron Branch83.3%
Magic Stick83.3%
Circlet66.7%
Quelling Blade50.0%
Observer Ward41.7%
Faerie Fire25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 213 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 56.3% | 54.2% | 2:50 | |
| 51.2% | 56.0% | 6:25 | |
| 85.0% | 57.5% | 6:37 | |
| 93.9% | 58.5% | 7:13 | |
| 81.2% | 63.6% | 12:10 | |
| 8.5% | 100.0% | 15:07 | |
| 8.0% | 82.4% | 18:31 | |
| 31.0% | 72.7% | 19:52 | |
| 8.5% | 66.7% | 20:05 | |
| 15.5% | 87.9% | 25:10 | |
| 5.2% | 100.0% | – | |
| 3.8% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma63.1%+11.0 pp130
Dawnbreaker60.7%+8.6 pp234
Disruptor57.9%+5.8 pp425
Bounty Hunter58.1%+5.9 pp391
Lifestealer57.1%+5.0 pp525
Nyx Assassin57.2%+5.1 pp446
Ancient Apparition58.1%+6.0 pp246
Spirit Breaker55.7%+3.6 pp558
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 10 | 7:13 | 5–1056%10–150% | |
| 10 | 6:08 | 0–5100%5–1033%10–150% | |
| 8 | 12:10 | 5–10100%10–15100%15–200% | |
| 8 | 5:57 | 0–567%10–15100% | |
| 8 | 2:50 | 0–557%5–100% | |
| 6 | 16:29 | 15–2080%20–250% | |
| 4 | 19:52 | 15–20100%20–25100% | |
| 3 | 23:58 | 20–25100%25–30100% | |
| 2 | 15:08 | 10–15100%15–20100% | |
| 2 | 18:31 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend66.5%+14.4 pp203
Slardar66.3%+14.2 pp199
Drow Ranger63.1%+11.0 pp466
Clockwerk63.5%+11.3 pp104
Hoodwink57.4%+5.2 pp537
Centaur Warrunner60.7%+8.5 pp155
Lion55.9%+3.7 pp836
Storm Spirit58.5%+6.3 pp219
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma31.9%-20.2 pp213
Bounty Hunter42.6%-9.6 pp376
Spirit Breaker46.1%-6.1 pp673
Outworld Devourer46.5%-5.7 pp622
Anti-Mage46.6%-5.5 pp637
Viper44.8%-7.3 pp252
Nyx Assassin47.2%-5.0 pp566
Necrophos47.9%-4.2 pp634
The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.
