Dragon Knight

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
644
Win rate
49.5%
Adjusted WR
45.7%
Pick rate
1.0%
Position in the role
#35 of 127
Score
A74/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 484 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

74 matches · 62.2% win rate · 15.3% of matches
Breathe Fire
1
Dragon Tail
2
Breathe Fire
3
Wyrm's Wrath
4
Breathe Fire
5
Elder Dragon Form
6
Breathe Fire
7
Wyrm's Wrath
8
Wyrm's Wrath
9
Wyrm's Wrath
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+12 Dragon Blood HP Regen/Armor
Picked 100.0% · Win 57.6%
Main pick
25
+?% Wyrm's Wrath Bonuses
Picked 0.0% · Win –
+150 Elder Dragon Form Attack Range
Picked 47.3% · Win 54.8%
20
+220 Breathe Fire Damage
Picked 52.7% · Win 55.2%
Main pick
+0.4s Dragon Tail Stun
Picked 29.9% · Win 54.1%
Best win rate
15
+300 Health
Picked 70.1% · Win 51.0%
Most picked
+15 Damage
Picked 50.4% · Win 53.0%
Main pick
10
-2s Breathe Fire Cooldown
Picked 49.6% · Win 48.0%

By match duration

Up to 35 min52.8%3,107 matches
35 to 50 min51.9%3,677 matches
50 min or more51.3%952 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength50.5%
  • Iron Branch51.1%
  • Quelling Blade49.6%
  • Tango48.3%
  • Magic Stick52.2%
  • Circlet51.1%
  • Faerie Fire51.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer65248.5%2:13
Magic Wand95752.0%3:36
Soul Ring1,15852.3%5:00
Maelstrom40852.4%13:14
Radiance59856.7%16:02
Blink Dagger1,19153.3%18:08
Mjollnir30655.2%18:12
Black King Bar95452.1%26:33
Soul Booster19463.9%28:36
Octarine Core20963.6%29:30
Crystalys11555.7%30:17
Aghanim's Scepter24669.1%33:20

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger1,19118:08
10–1550%15–2062%20–2545%25–3037%
Soul Ring1,1585:00
0–553%5–1051%
Magic Wand9573:36
0–550%5–1058%
Black King Bar95426:33
20–2563%25–3051%30–3540%
Bracer6522:13
0–549%5–1041%
Radiance59816:02
10–1575%15–2053%
Maelstrom40813:14
10–1555%15–2044%
Mjollnir30618:12
15–2057%20–2550%
Aghanim's Scepter24633:20
30–3576%35–4057%
Octarine Core20929:30
25–3064%30–3564%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.