Ancient Apparition

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
0
Win rate
–
Adjusted WR
–
Pick rate
0.0%
Position in the role
–
Score
–

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 100 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

14 matches · 35.7% win rate · 14.0% of matches
Chilling Touch
1
Cold Feet
2
Ice Vortex
3
Ice Vortex
4
Ice Vortex
5
Ice Blast
6
Ice Vortex
7
Cold Feet
8
Cold Feet
9
Cold Feet
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

450 AoE Cold Feet
Picked 100.0% · Win 100.0%
Main pick
25
+4% Ice Blast Kill Threshold
Picked 0.0% · Win –
+4s Ice Blast Frostbitten Duration
Picked 100.0% · Win 66.7%
Main pick
20
+100 Chilling Touch Damage
Picked 0.0% · Win –
-2s Ice Vortex Cooldown
Picked 100.0% · Win 60.0%
Main pick
15
+? Cold Feet Break Distance
Picked 0.0% · Win –
+300 Chilling Touch Attack Range
Picked 100.0% · Win 40.0%
Main pick
10
+? Cold Feet Damage Per Second
Picked 0.0% · Win –

By match duration

Up to 35 min44.5%339 matches
35 to 50 min52.9%420 matches
50 min or more51.0%104 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango62.5%
  • Circlet60.0%
  • Faerie Fire60.0%
  • Iron Branch0.0%
  • Observer Ward33.3%
  • Sentry Ward66.7%
  • Enchanted Mango33.3%
  • Mantle of Intelligence50.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.0%); the last number is the sample size.