Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 381 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 49.2% | 478 matches |
| 35 to 50 min | 45.5% | 356 matches |
| 50 min or more | 34.2% | 79 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch47.3%
Tango46.7%
Quelling Blade45.8%
Faerie Fire47.6%
Magic Stick45.9%
Circlet48.4%
Slippers of Agility50.3%
Magic Wand50.9%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 3,829 | 47.0% | 3:32 | |
| 4,803 | 48.4% | 7:13 | |
| 6,218 | 47.3% | 12:30 | |
| 6,022 | 47.9% | 17:35 | |
| 4,972 | 49.6% | 20:55 | |
| 4,241 | 56.7% | 28:44 | |
| 2,289 | 55.8% | 29:30 | |
| 2,213 | 55.5% | 30:05 | |
| 1,914 | 61.6% | 31:09 | |
| 1,916 | 46.1% | 33:45 | |
| 1,485 | 55.2% | 34:34 | |
| 967 | 59.7% | 37:29 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter60.9%+14.5 pp87
Night Stalker60.8%+14.3 pp79
Underlord67.9%+21.4 pp28
Witch Doctor57.5%+11.0 pp94
Sand King65.4%+18.9 pp26
Ember Spirit57.0%+10.5 pp79
Arc Warden61.8%+15.3 pp34
Lich54.7%+8.3 pp95
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6,218 | 12:30 | 5–1059%10–1549%15–2033% | |
| 6,022 | 17:35 | 10–1567%15–2050%20–2533%25–3043% | |
| 4,972 | 20:55 | 10–1554%15–2061%20–2546%25–3038%30–3547% | |
| 4,803 | 7:13 | 0–549%5–1049%10–1541% | |
| 4,241 | 28:44 | 20–2576%25–3061%30–3546%35–4044%40–4548% | |
| 3,829 | 3:32 | 0–547%5–1049%10–1546% | |
| 2,289 | 29:30 | 15–2073%20–2556%25–3056%30–3558%35–4051%40–4550% | |
| 2,213 | 30:05 | 20–2558%25–3054%30–3559%35–4049%40–4552% | |
| 1,916 | 33:45 | 20–2547%25–3043%30–3548%35–4045%40–4547% | |
| 1,914 | 31:09 | 20–2569%25–3061%30–3566%35–4056%40–4550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slardar69.1%+22.6 pp55
Batrider76.9%+30.5 pp13
Rubick54.5%+8.0 pp222
Tidehunter58.3%+11.9 pp84
Mirana54.8%+8.3 pp126
Meepo68.4%+22.0 pp19
Morphling58.5%+12.0 pp53
Vengeful Spirit58.3%+11.9 pp48
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Winter Wyvern30.4%-16.0 pp69
Phoenix29.8%-16.6 pp57
Ring Master32.8%-13.7 pp58
Dawnbreaker36.5%-10.0 pp96
Necrophos37.7%-8.7 pp106
Primal Beast30.3%-16.2 pp33
Visage27.3%-19.2 pp22
Techies38.9%-7.6 pp108
The column in pp represents the difference from the hero's overall win rate (46.5%); the last number is the sample size.
