Shadow Demon

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
376
Win rate
43.9%
Adjusted WR
39.0%
Pick rate
2.2%
Position in the meta
#121 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 130 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

45 matches · 68.9% win rate · 34.6% of matches
Disruption
1
Shadow Poison
2
Shadow Poison
3
Disseminate
4
Shadow Poison
5
Demonic Purge
6
Shadow Poison
7
Disseminate
8
Disseminate
9
Disseminate
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Demonic Purge Applies Shadow Poison
Picked 0.0% · Win –
25
2 Charges of Disruption
Picked 100.0% · Win 66.4%
Main pick
+15% Disseminate Shared Damage
Picked 35.5% · Win 57.6%
20
-20s Demonic Purge Cooldown
Picked 64.5% · Win 63.4%
Main pick
+25 Movement Speed
Picked 0.0% · Win –
15
-1s Shadow Poison Cooldown
Picked 100.0% · Win 54.1%
Main pick
+60% Shadow Poison Damage
Picked 48.8% · Win 46.3%
10
+8 Strength
Picked 51.2% · Win 49.0%
Main pick

By match duration

Up to 35 min46.3%162 matches
35 to 50 min41.1%180 matches
50 min or more47.1%34 matches

Starting items

  • Iron Branch100.0%
  • Magic Stick100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Faerie Fire66.7%
  • Healing Salve33.3%
  • Enchanted Mango33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 14 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Ring of Basilius21.4%33.3%4:30
Magic Wand50.0%14.3%4:59
Arcane Boots35.7%40.0%11:51
Blink Dagger35.7%20.0%26:05
Aether Lens21.4%66.7%–
Tranquil Boots21.4%33.3%–
Meteor Hammer14.3%100.0%–
Glimmer Cape14.3%0.0%–
Vladmir's Offering7.1%100.0%–
Eul's Scepter of Divinity7.1%100.0%–
Drum of Endurance7.1%100.0%–
Infused Raindrops7.1%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius37:18
0–50%5–100%
Magic Wand24:59
0–50%5–100%
Blink Dagger126:05
25–300%
Force Staff126:01
25–300%
Arcane Boots111:51
10–150%
Infused Raindrops113:18
10–150%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (44.7%); the last number is the sample size.