Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 130 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.3% | 162 matches |
| 35 to 50 min | 41.1% | 180 matches |
| 50 min or more | 47.1% | 34 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Blood Grenade100.0%
Faerie Fire66.7%
Healing Salve33.3%
Enchanted Mango33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 14 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 21.4% | 33.3% | 4:30 | |
| 50.0% | 14.3% | 4:59 | |
| 35.7% | 40.0% | 11:51 | |
| 35.7% | 20.0% | 26:05 | |
| 21.4% | 66.7% | – | |
| 21.4% | 33.3% | – | |
| 14.3% | 100.0% | – | |
| 14.3% | 0.0% | – | |
| 7.1% | 100.0% | – | |
| 7.1% | 100.0% | – | |
| 7.1% | 100.0% | – | |
| 7.1% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lone Druid75.0%+30.3 pp12
Pudge54.2%+9.5 pp120
Ogre Magi59.5%+14.8 pp37
Invoker53.4%+8.7 pp88
Dark Willow61.5%+16.9 pp26
Axe54.9%+10.2 pp51
Riki64.7%+20.0 pp17
Clinkz75.0%+30.3 pp8
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:18 | 0–50%5–100% | |
| 2 | 4:59 | 0–50%5–100% | |
| 1 | 26:05 | 25–300% | |
| 1 | 26:01 | 25–300% | |
| 1 | 11:51 | 10–150% | |
| 1 | 13:18 | 10–150% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lone Druid79.0%+34.3 pp19
Shadow Fiend75.0%+30.3 pp24
Ember Spirit65.0%+20.3 pp40
Meepo85.7%+41.0 pp7
Hoodwink59.4%+14.7 pp64
Drow Ranger59.3%+14.6 pp54
Dragon Knight55.6%+10.9 pp90
Elder Titan100.0%+55.3 pp3
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Death Prophet7.7%-37.0 pp13
Earth Spirit14.3%-30.4 pp21
Sniper19.4%-25.3 pp31
Undying24.4%-20.2 pp45
Abaddon0.0%-44.7 pp6
Bounty Hunter25.6%-19.0 pp39
Phoenix28.1%-16.6 pp32
Anti-Mage33.8%-10.9 pp71
The column in pp represents the difference from the hero's overall win rate (44.7%); the last number is the sample size.
