Faceless Void

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
892
Win rate
46.3%
Adjusted WR
43.1%
Pick rate
5.3%
Position in the meta
#100 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 99 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

13 matches · 46.2% win rate · 13.1% of matches
Time Walk
1
Time Dilation
2
Time Walk
3
Time Lock
4
Time Walk
5
Chronosphere
6
Time Walk
7
Time Lock
8
Time Lock
9
Time Lock
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+20% Backtrack Chance
Picked 66.1% · Win 68.7%
Main pick
25
+140 Chronosphere AoE
Picked 34.0% · Win 65.5%
+80 Attack Speed during Chronosphere
Picked 60.4% · Win 54.3%
Most picked
20
-1.0s Time Walk Cooldown
Picked 39.6% · Win 61.5%
Best win rate
+35 Time Lock Damage
Picked 38.2% · Win 47.7%
15
+125 Time Walk Range
Picked 61.8% · Win 51.6%
Main pick
+6 Time Dilation DPS Per Cooldown
Picked 21.5% · Win 47.9%
Best win rate
10
+0.5s Time Walk Backtrack Duration
Picked 78.5% · Win 46.8%
Most picked

By match duration

Up to 35 min36.8%391 matches
35 to 50 min50.9%407 matches
50 min or more66.0%94 matches

Starting items

  • Quelling Blade100.0%
  • Iron Branch100.0%
  • Magic Stick100.0%
  • Tango100.0%
  • Circlet50.0%
  • Faerie Fire50.0%
  • Slippers of Agility25.0%
  • Observer Ward25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 48 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand66.7%18.8%1:59
Wraith Band33.3%12.5%4:48
Power Treads95.8%26.1%9:48
Perseverance8.3%0.0%14:30
Battle Fury43.8%42.9%16:50
Manta Style20.8%50.0%19:34
Aghanim's Scepter12.5%83.3%23:47
Mask of Madness29.2%21.4%–
Maelstrom14.6%0.0%–
Mjollnir6.3%33.3%–
Yasha6.3%33.3%–
Black King Bar4.2%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand41:59
Start0%0–50%5–10100%
Power Treads49:48
5–1050%10–150%
Perseverance313:25
10–150%15–20100%
Battle Fury216:50
15–2050%
Wraith Band14:48
0–50%
Aghanim's Scepter123:47
20–25100%
Manta Style119:34
15–20100%
Yasha117:08
15–20100%
Infused Raindrops114:41
10–150%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.8%); the last number is the sample size.